This selection covers UX and product work across FinTech, EdTech, and kiosk interfaces, plus branding and content-driven projects. It shows my process from research, IA, and user testing to high-fidelity prototypes, motion assets, and working front-end builds.
A FinTech founder had a solid concept, but his AI-generated prototype was hard to navigate. I led the UX redesign, rebuilt the information architecture, tightened the onboarding flow, and delivered a user-tested Figma prototype that non-experts could complete without help.
The concept was strong, but the prototype (built with AI tools) lacked structure: no navigation, inconsistent layouts, and an onboarding flow that made drop-off likely. The UX challenge was making forecasting and dashboard data approachable for small business owners without a finance background.
Two-person design team: I led UX, and a teammate led UI and brand identity.
We delivered a usable foundation for launch: brand, a coherent product structure, and a prototype. The founder accepted the redesign as the direction forward. In testing, users could complete the forecasting questionnaire and read the dashboard without assistance. That was a clear improvement over the original flow.
How do you sell a product in a hurry, and still nudge more sustainable behaviour? For JuicOrganic’s shift from B2B to direct-to-consumer, we designed a smart vending machine concept with a reward loop for reusing bottles. I led UX research, shaped the kiosk flow, and built a working coded prototype.
The brief was open-ended: bring a B2B juice brand to consumers. Once we chose the vending machine direction, the core UX problem was speed. The interface had to work in busy locations (transit hubs), where people abandon anything that feels slow or confusing.
We delivered a working coded prototype, a high-fidelity Figma design, and a promotional video. It was a full concept with a testable flow, not just static screens. The project received top marks (12). Key learning: a “fast” kiosk experience comes from cutting steps and making decision points obvious, not adding more features.
DTU-backed EdTech concept for neurodivergent learners. Beyond the brief (visual identity + characters), we reworked the experience using neuro-inclusive research and Blue Mind theory, aiming for calmer interactions and a gamification system that fits how the target group handles motivation and failure.
The client had working AI technology but needed a visual identity, a logo, and at least three animated characters (with tintable looks and accessories) to guide children through the app. When we researched the target group (neurodivergent children experiencing school refusal), we found that existing choices (colour palette, interaction patterns) could overstimulate the very users the product was meant to support. Most edtech assumes a motivated, neurotypical learner. We needed an experience grounded in how neurodivergent brains process visual information, motivation, and failure.
The project received top marks (12). What began as a visual identity and character brief became a broader product reframe: calmer motion, research-backed colour decisions, and a structured gamification loop. We validated the direction through an expert interview (special needs teacher) and an early test session with one child to sanity-check engagement and tone.
Design internship in a DTU-backed EdTech startup. I owned the mascot design (Aidly), built UI prototypes for the learning path/PBL platform, and shipped motion assets that work on the web. I moved fast with incomplete briefs and frequent iteration.
After our school collaboration, I joined GradeAid as a design intern. The company needed to take the concept from the exam project and make implementation choices that worked as a real product. My work included illustrating Aidly (the brand mascot), redesigning the learning path using visual storytelling, and creating motion content that performs on the web, while keeping the visual language gentle enough for kids.
I moved from student-team decision-making to individual ownership: Aidly (character system), the motion pipeline, and front-end experiments. The internship reinforced a core product skill: ship something testable with incomplete information, then iterate based on feedback and constraints.
Six-week digital agency simulation with real client delivery. I led workflow across 9 people and 5 accounts, setting up roles, stand-ups, and communication so we could avoid bottlenecks and keep quality steady under pressure.
The scope was deliberately overwhelming. That was the point. Nine people with different skills, ambition levels, and working styles had to deliver to real clients at the same time. The challenge wasn’t just the design work. It was building a team structure that could function under pressure, with clear communication and accountability.
All client projects were delivered on deadline. When three agency teams had to choose one team to collaborate with, both local teams selected the international team, but the international team chose us, citing our inclusive team culture. Instructors highlighted our collaboration as a standout. My biggest takeaway: I went in calling myself "just a coordinator" and came out knowing that good teams need someone willing to lead, not just organise.
E-commerce brand built end-to-end: concept, product line, webshop, and real sales. I led strategy and validation (Lean MVP testing + conversion-focused content), then iterated the concept based on direct audience feedback.
The brief was to create a working e-commerce brand from scratch: product design, a web shop, and actual sales. The real challenge was building something with a real identity, not just a student exercise. We leaned into the group’s shared connection to queer culture and the techno scene, which made the brand feel honest in a way a generic concept wouldn’t.
We launched a functioning web shop, sold real T-shirts, tote bags, and stickers, and donated all revenue (nearly 1,000 DKK) to LGBT Asylum. We were the only group to donate proceeds and the top-selling group at the project showcase. The brand also got real traction on Instagram, including a DJ posting a photo wearing our T-shirt, which drove a spike in engagement. This project stands out in my portfolio for being the most creatively different, and for proving that a specific subculture makes a stronger brand than trying to appeal to everyone.
A feature article for a collaborative digital magazine. The angle is that echo chambers aren’t just online. They’re built into cultures, language, and communities. I wrote the article, shot all original photography, and designed the layout in InDesign using Gestalt principles and a strict grid.
Create a cohesive editorial piece end-to-end (concept, writing, original photography, and layout) and make a nuanced argument beyond the usual “social media is bad” framing.
The article was published in the final collaborative magazine. One instructor said the layout looked like it could belong in a professional publication. The project shows visual thinking, grid-based design, and the ability to own a full creative process from idea to finished piece.
I'm building my front-end skills through SheCodes, a coding program for women in tech. The curriculum covers HTML, CSS, and JavaScript with hands-on workshops. I'm currently completing the Plus track, which focuses on interactive applications and API integration.